sparea-1:This \w displays the options for grabbing areas of the desktop.|MAnother way to enter 'area grab' mode is to use the short-cut Alt Shift Print.
sparea1:Select this option to grab the entire desktop.
sparea2:Select this option to grab a defined area of the desktop.|MAfter clicking OK you drag out the required area with the \s mouse button and click the \a button to grab the sprite.
sparea4:Select this option to include palette information with the grabbed sprite.
sparea5:Select this option to include a transparency mask with the grabbed sprite.
sparea6:Click on this icon to close this \w and discard any changes you may have made to the options.
sparea7:Click on this icon to close this \w and initiate the grabbing procedure.
#Window = memory
memory-1:This \w allows you select which set of sprites in memory you wish to save.
memory1:Select this option to save only the sprites which are stored in ROM.
memory2:Select this option to save only the sprites which have been loaded into RAM.
memory3:Select this option to save both the ROM and RAM sprite sets.
memory4:Click on this icon to open a save box allowing you to save the selected sprite set.
memory5:Click on this icon to close this \w and discard any changes you may have made to the options.
#Window = window
window-1:This \w displays the options for grabbing windows.|MAnother way to enter 'window grab' mode is to use the short-cut Alt Print.
window1:Select this option to include the title bar when the \w or menu is grabbed.
window2:Select this option to include the vertical scroll-bar when the \w is grabbed.
window3:Select this option to include the horizontal scroll-bar when the \w is grabbed.
window5:Select this option to include palette information with the grabbed sprite.
window6:Select this option to include a transparency mask with the grabbed sprite.
window7:Click on this icon to close this \w and discard any changes you may have made to the options.
window8:Click on this icon to close this \w and initiate the grabbing procedure.
#Window = save
save-1:This box allows you to save the sprite file, or transfer it to another application.
save2:Click here to save the sprite file with the current filename. If it is not a full pathname, you must drag the icon to a directory first.
save1:This shows the filename for this data. If it is not a full pathname, drag the icon into a directory display.
save0:Drag this icon to the directory in which you want to save the file. Or, drag it to the program into which you want to transfer the data.
#Window = info
info-2:This \w displays information about the current version of Sprite Grabber
#Window = iconbar
iconbar:\TSprite Grabber application.|MClick MENU to open the Sprite Grabber menu.
#Menu tree
menu1-0:\Rsee more information about this version of Sprite Grabber.
menu1-1:\Sgrab a window or menu.
menu1-2:\Sgrab an area of the desktop screen.
menu1-3:\Ssave the sprite definitions which are currently held in memory.
menu1-4:Select this item to hide the icon-bar icon when grabbing.
menu1-5:\Renter a time-delay before a window, menu or area is grabbed.
menu1-6:\Ssave the status of the options in all of the windows.